What is
the impact of the topic on media production in your specific media sector?
Refer to your primary and secondary research (500 words, 15 marks)
The impact on media production is due to the ownership
and usage of media devices accessed in Children’s bedrooms. In one of my
primary research which I conducted on survey monkey, it shows the amount of
time that young children consume digital technology for, which means that the
impact of devices is increasingly growing and becoming more accessible. There
is a difference between media consumption and production, but there is also a slight
relation between the two; most creators produce content for consumption. They
make it for a media platform so that it may be grasped and understood by an
audience. Sometimes, content is produced but not consumed. However, all
content/media that is consumed is always produced. By conducting my Secondary
research I found that more children now live in households with a tablet than
any other web-connected devices. This supports the report as it mostly
discusses about how many children have access to tablets at home, how three to
four year olds spend almost eight and a half hours week online, and how 72% of
children under eight have used a mobile device. This is a growing impact on
technology media devices in children’s bedrooms. Another key finding I
conducted during my secondary research was that almost three quarters of 12-15
year olds have a social media account as do two fifths of 11 year olds, despite
the fact that all of the major social media platforms have a minimum age of 13.
This point it stating how social media is one of the key increases to the
effect of media production on young children. One of the most interesting
finding I drew from the report is that ‘the ownership of radio usage in the
bedroom has massively decreased’. This is due to children having access to
other things in the bedroom such as computer games, smart phones, laptops and
tablets/iPads. The production of computer games is also decreasing, because
children are able to access games anywhere on the app store by a click of a
buttoning. The effects of this are decreasing the production of computer games
as they are consuming online games by their smart phones and tablets. The Uses
and gratification theory backs up my findings on the impact on media production
as it suggests that people use the media and its many texts to their advantage and
in order to meet their individual needs. It deals with how and why people adopt
specific media to satisfy their needs, with relates back to my observation
primary research as they use their smart phones and tablets to go on social
media in order to update their social lives, which then impacts the increase of
social media and technology media devices as social media is a place where children
aged 5-15 normally spend most of their time at. Overall, the impact of
technology media devices has allowed children to be consumed in not only
Television, but in different forms of media such as films and computer games,
and the increase in use of digital technologies highlights the amount of
children that have access to it in their bedrooms.
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