Question 1: What are
the key issues raised in the article and how has qualitative and quantitative
research been applied to explore them?
The key issues raised in this
article are the changes in and effects on consumption, changes in product
output and the impact on production. To begin with, one of the key areas that
the article focuses on is the increase in Children using technology devices
such as smart phones, video games and tablets/iPads from 2007-2014. It also
underlines the amount of time children ages 5-15 spend online and it highlights
their attitudes and behaviours in demonstrating a level of critical
understanding while using their technology devices. One of the most interesting
key topics I found in the article was when it talks about the amount of
children that have access to devices at home and how 3-4 year olds spend eight
and a half hours a week online and also how 72% of children under eight have
used a mobile device. Since this article was written by OFCOM in 2014, it
suggests that the reason why children are having access to phones and tablets
is because more and more technology devices are coming out each year. In
addition, due to the number of technology devices increasing each year, the
article exhibits that there have been decreases in the number of children aged
5-15 having a TV in the bedroom and a game/console player in the bedroom. This
relates to the research focus evolving and emerging developments and changes
in, and effects on consumption as it shows how children watch less TV on their
television because they are able to access it anywhere such as in their smart
phones, tablets/iPads and laptops. The impact on production is profoundly presented
in the article as it shows the amount of time that young children consume
digital technology for, this means that the impact of devices is increasingly
growing and becoming more accessible for younger children. Quantitative data
was used in the article in the form of charts and graphs to show availability
of key devices in the homes and media in children’s bedrooms among 5-15 year
olds. Statistics in the article portrays that children aged 5-15 from 2007 had
no tablets or computers in their bedroom, but due to the breakouts of devices,
it majorly increased in 2014. The popularity of iPads has had a significant
impact since 2011 on mostly 12-15 year olds and TV in the bedroom has decreased
massively since 2007 by 23% which relates to the impact on production and
consumption as more technology devices are coming out each year and children
are consuming it in their bedroom. The use of quantitative research in this
article was used to quantify attitudes, opinions and behaviours and generalise
results on the consumption of technology in children’s bedrooms from 2007-2014,
and since there was a lot of quantitative research to back up the qualitative
research in the article, it therefore makes the information presented more valid
and interesting. Validity is important when looking through statistics in order
to see whether the research collected is bias or inaccurate.
However, whether the article
is biased or not could be questioned as it talks about age and gender but fails
to mention social class, which could mean that not every child in the UK could
have ownership to media devices in their bedroom as they might not be able to
afford it. One of they key areas that I found most interesting in the article
is when it states that console/games players are the second most common type of
media device present in children’s bedrooms. This qualitative data heavily differentiates
from the quantitative research, because in the chart, it illustrates that the amount
of children who had game consoles in their bedroom in 2007 was 60% but in 2014
it has decreased to 41%, which shows the impact on production on new rising
devices such as tablets/ iPads and smart phones. One of the main reason why
console games are falling massively, is because children are downloading online
app games from their phones or iPads because they are free. This is a change
in, and effects on, consumption because if children are using their phones and
iPads to play games, it means that game consoles would heavily decrease as the
years go on. Overall, the quantitative and qualitative research used in this article are used to heavily back up the information specified and provide accurate and truthful information on how children consume media devices and the impact on production.
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