| 
Question 2: Understanding the
  relationship between own
  research and article | 
| 
1.          
  Introduction
  – an overview explaining your
  key 6-8 research findings [Hierarchy] & how they relate to
  the topic of the article (which
  conclusions they are based on [Executive
  Summary]) 
-Hierarchy: 
1.          
  Thehits.co.nz
  (Superheroes have a negative impact on young children) 
2.          
  Survey (primary
  research questionnaire) 
3.          
  Thenumbers.com
  (Superheroes have been a recurring theme within the media) 
4.          
  Aminoapps
  (sexualisation of female superheroes) 
5.          
  Observation
  (primary research)- observation on young boys in superhero violence 
6.          
  Variety.com
  (superhero fatigue) 
7.          
  Interview questions
  (primary research) 
8.          
  Forbes.com
  (film sales on Marvel/DC through the years) | 
| 
2.          
  Evaluate your
  key research findings as to how relevant
  it is to the topic of the
  article 
1.          
  Thehits.co.nz-
  relevant to article 
2.          
  Survey- partly
  relevant to article 
3.          
  Thenumbers.com-
  partly relevant 
4.          
  Aminoapps-
  partly relevant 
5.          
  Observation-
  relevant to article 
6.          
  Variety.com-
  relevant 
7.          
  Interview-partly
  relevant 
8.          
  Forbes.com-
  partly relevant | 
| 
3.          
  Explain the
  article’s conclusions and comment
  on the extent this is supported by
  the research  
Evaluate
  the article’s conclusions and justify
  the extent this is supported by your
  research  
-Over sexualisation of women- partly
  supports the research 
-Negative influenced on young boys-
  supports the research 
-Superhero fatigue- contradicts the
  research 
-popularity of film sales: Marvel vs
  DC/ partly supports the research 
-Sup hero movies have been a
  recurring theme- supports  | 
| 
Question 3: Understanding the Impact
  of the Topic on Production | 
| 
1.          
  How has the topic presented by the article impacted production in the sector
  covered, based on the findings in the
  article?  
-Film-CGI: adds the popularity of production 
-Superhero films are action films with humour | 
| 
2.          
  What do your
  findings suggest? 
-Superhero (Marvel movies) are making
  more money with each film. 
-Although female superheroes are
  sexualized, the release of wonder woman is beginning to change perspectives. 
-Marvel films are more popular than
  DC with film sales. 
-The term ‘superhero fatigue’ isn’t
  necessarily true. 
-Young boys are drawn to the violence
  in superhero movies 
3.          
  What conclusions
  have you drawn about the impact of production? – Future prediction? 
-Popularity growth of the films-
  bought by Disney 
-CGI drawing people 
Hybrid- blending humour with sci-fi
  and comedy 
-Story Vs Special effects | 
| 
4.          
  How valid is the information presented in the
  article?  
With references to your own
  research sources, how do they
  challenge or support the conclusions made to own research sources  
- ‘Superhero movies have been a recurring
  theme’- this topic in the article supports my research- states the popularity
  of film sales. 
- ‘Female Superheroes are sexualized
  in the media’- this supports and contradicts the article- states the roles
  that they play and the impact they have on young girls. 
- ‘Marvel and DC, releasing more
  films’- this supports the article- compares the two movie franchise and shows
  their film sales 
- ‘Superhero fatigue- contradicts the
  article- states the superhero movies that have made a lot of money globally
  and quotes from industry professionals 
- ‘Today’s superheroes send wrong
  image to boys’- supports the article- states that they are more into the
  violence than the actual storylines and characters. | 
| 
5.          
  What connections are there to media debates or theories relevant to the topic
  of the article? [U&G, Positive or negative impacts on technology,
  regulation of media to protect children? Effects of violence or bullying or
  social media on young audiences]  
-U&G theory: escapism for
  superhero movie watchers 
-CGI: impact on technology (positive
  impact) 
-Copycat theory: people using the
  violence they see on-screen in the movies | 
